![]() ![]() While this effect lasts, your next Strike with the spiritsight crossbow can also affect targets on the Ethereal Plane during the first 60 feet of its flight. This +1 striking ghost touch crossbow has an array of crystalline lenses and silver fittings along the stock and feels strangely light.Īctivate envision Frequency once per minute Effect You aim through the crossbow's crystalline lenses, gaining imprecise vision onto the Ethereal Plane with a range of 60 feet in addition to your normal senses for the rest of your turn. Spiritsight Crossbow Item 8 Uncommon Conjuration Magical Teleportation Whenever this +1 light crossbow confirms a critical hit, it deals 2d4 force damage to all enemies in a 10-foot radius.Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Itemsīase Weapons ( Critical Specializations) | Basic Magic Weapons | Beast Guns | Precious Material Weapons | Specific Magic Weapons You draw a heavy crossbow back by turning a small winch. Load: Loading a heavy crossbow is a full-round action that provokes attacks of opportunity. (projectile) Category ranged Proficiency simple Weapon Group crossbows. ![]() This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. A repeating crossbow would let you load something like 5 bolts at once like in a magazine before reloading for a full round. Damage 1d8 (small), 1d10 (medium) Critical 19-20/x2 Type piercing Range Increment 120 ft. This is a +3 ghost touch heartseaker weapon. Bumping them up to martial would open up a little more room for power. It seems too strong for a simple weapon, but too weak for a martial one. Whenever the wielder of this +3 unholy light crossbow lands a hit, the enemy must pass a Will saving throw (DC 20) or their armor its sundered for 1d3 rounds. In particular, the light repeating crossbow is very close to a longbow, trading volley and deadly for magazine. The enemy starts doubting that violence is an answer and thus will suffer -1d4 penalty on attack rolls for one round. Whenever the wielder of this +3 light crossbow lands the first hit in a round against an enemy, that enemy's consciousness and love to all life awaken. This weapon is a +5 unholy bane all light crossbow. EK Archery EK Archery Vlad Pistol Crossbow - 60lbs/90lbs. Steambow Steambow AR-6 Stinger 2 Tactical Recurve Crossbow. In addition, swarms cannot make a Reflex save against this effect and always suffer full damage. Hori-Zone Hori-Zone Redback XR Self-Repeating Pistol Crossbow. Successful Reflex saving throw (DC 30) halves the damage. This is called a critical specialization effect. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Whenever the wielder of this +5 holy flaming burst light crossbow hits an enemy, all enemies in a 5-foot radius suffer 3d6 holy damage. This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch. Reach Spell: You can alter a spell with a range of touch, close, or medium to increase its range by one range category, using the following order: touch, close, medium, and long. This +4 undead bane light crossbow allows its wielder to cast healing spells as though they had the Reach Spell feat. It also grants a +4 bonus on initiative rolls. This +3 flaming light crossbow grants its wielder a +2 insight bonus to attack and damage rolls against non-living creatures. Reloading is a free action when loading from the 5 round clip replacing the 5 round clip is a full-round action. You draw a light crossbow back by pulling a lever. Repeating crossbow: A repeating crossbow is hand, light or heavy, and has the same penalties for firing one-handed and dual-wielding as its non-repeating counterpart. This effect can be removed with the remove curse spell. Load: Loading a light crossbow is a move action that provokes attacks of opportunity. ![]() Whenever this +2 light crossbow confirms a critical hit, if wielded by an oracle, the target must pass a Will saving throw (DC 22) or suffer from the same effect as the oracle's curse gave on level 1, without any of its benefits. Id love a hand crossbow option, but also spiked gauntlets and armour for a physical brawler (ie. There’s definitely weapon proficiency feats for them, as shown in the image, but I’ve yet to come across any of them anywhere. Whenever this +1 light crossbow confirms a critical hit, it deals 1d4 force damage to all enemies in a 10 feet radius. Bg3 has them so there is hope one day to be sick as fuck. ![]()
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